• Final Fantasy XIV 3.0 Heavensward CD Key - US
    • Final Fantasy XIV 3.0 Heavensward CD Key - US
      Final Fantasy XIV 3.0 Heavensward CD Key - US
      • Final Fantasy XIV 3.0 Heavensward CD Key - US

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    Title: Final Fantasy XIV 3.0 Heavensward - US
    Platform: PC
    Genre: RPG
    Developer: SQUARE, ENIX
    Publisher: SQUARE, ENIX 
    Release Date: April 14, 2014
    Availability: In stock
    Languages: English

    * In stock & instant delivery!
    * Requires Final Fantasy XIV A Realm Reborn (US 2.0) activated accounts to activate Heavensward (US 3.0). 
    * US accounts not only means North American accounts, but also accounts in some other regions that's not EU and JP.
    * Characters in US accounts may access EU servers as well when game activated. 

    Edition Choice:

    1, Standard Edition: Final Fantasy XIV Heavensward US CD Key, 

    2, Bundle Edition: Final Fantasy XIV A Realm Reborn + Heavensward US, this option enables you activate both 2.0 and 3.0 to a new account. 

    Please choose the right option when you place an order.

    If you have any questions about buying Final Fantasy XIV Heavensward CD Key, please don't hesitate and feel free to contact us by E-mail or our live support.

    About this Game:

    Seeking control over the peaceful realm of Eorzea and its abundant crystal resources, the more advanced civilization of the Garlean Empire invades the realm from the north. In retaliation, despite their differences and anatgonisms, the city-states of Eorzea reinstate the Grand Companies—comprehensive centers of command which combine the cities' military and economic assets. The player joins one of these states to aid in the war effort. Though Garlean imperials like Gaius van Bealsar intend to conquer, the invasion force's commander, 8th Imperial Legion Legatus Nael van Darnus, has his own agenda. Insanely bent on purging all he sees as impurities, Nael orchestrated Project Meteor to summon the lesser moon Dalamud and wipe out all life. This forces the Grand Companies to put aside deep-rooted differences and consolidate their forces under the banner of the Eorzean Alliance. At the behest of this new confederation, adventurers from across the realm take up arms and march to the floating islands of Rivenroad to defeat Nael after he absorbed Dalamud's power. However, despite the mad imperial's death, Dalamud continues its descent to Eorzea.

    In a final bid to save Eorzea, the Grand Companies turn to the Archon Louisoix, an enigmatic scholar hailing from the forgotten city-state of Sharlayan. Louisoix devises a plan to summon the power of the Twelve, Eorzea's pantheon of guardian deities, to banish Dalamud back to the heavens. But for this to succeed, the rite needs to be performed directly beneath the point of Dalamud’s impact: A vast swathe of barren lowlands in central Eorzea known as the Carteneau Flats. But the soldiers of the 8th Imperial Legion, now under Gaius's service, have also begun gathering in central Eorzea and the Battle of Carteneau soon unfolds. But the battle ceases when Dalamud enters the atmosphere while revealed to be a prison created to contain the elder primal, Bahamut. Freed after aeons of imprisonment, Bahamut jump starts the Seventh Umbral Era while unleashing his wrath upon the realm. Quickly conjuring a barrier to protect what remains of the Eorzean Alliance, Louisoix attempts the ritual to once more seal Bahamut in vain. Seeing his death certain in the Primal unleashing his ultimate attack, Louisoix summons the last of his strength to call upon the Twelves' power to send the survivors (including the player) into an ethereal rift, where they will be untouched by the passage of time, until it is once again safe for them to emerge and rebuild their ruined land.